- WITCHER 3 1.32 NOT HAVE MOD MENU INSTALL
- WITCHER 3 1.32 NOT HAVE MOD MENU UPDATE
- WITCHER 3 1.32 NOT HAVE MOD MENU PATCH
then, compared what happens during its loading when mod limit is not reached, vs when it is. tried to detect which of the decompression operations did not finish successfully, found one which seemed to fail consistently for me. it was waiting for all previously started decompression operations to finish successfully. started out by checking what the game is doing when it is "stuck". I have been asked how I stumbled on this fix (and also how exactly it broke the game), so I quote myself from before:Īttached a debugger. Some have reported that it has resolved some delays occurring during gameplay itself too. The fix has been tested by a dozen or so people already and it appears that it solves most cases where the game hangs during loading when many mods/DLCs had been installed. Or you can just share patched executables to your pals.
WITCHER 3 1.32 NOT HAVE MOD MENU PATCH
In the coming week, I will create a DLL that will automatically patch this limit during runtime for various different executables without having to modify the executable itself, but if you want to fix it right away (also I'm not entirely sure when I'll get to it), you can just follow the above guide. In case none of the addresses apply, you can search for the "BA C0 00 00 00 48 8D 4B" pattern in the hex editor, which should presumably be somewhere between B94000 and B98000. See the tl dr above to find the position it is at in your executable. The position in the executable to modify depends on the specific game version you have (there are around 5 different executables among 1.31-1.32 versions). It was limited to 192, which apparently was just about enough for the vanilla game, but will be hit very quickly once you start adding mods.įixing it involves just increasing that limit in the executable itself. The actual thing limited by that number seems to be the number of file handles, one of which was used by each bundle, thus causing bundles from mods and DLCs to both cause that limit to be reached, and eventually fail to properly load after the limit was reached.
The fix involves changing a hardcoded limit (just a single number) in the executable itself. I have found a proper fix for the mod limit issue. Carry on.(will replace with a link to mod once I have made one which automatically applies the fix)
WITCHER 3 1.32 NOT HAVE MOD MENU INSTALL
"If you install your mods once more the game should work, as we didn't change scripts and their relation to code." "It's due to the fact that if Steam sees an update, it compares the files you have with the files on servers and overrides them if there's a difference.
WITCHER 3 1.32 NOT HAVE MOD MENU UPDATE
"If you had mods installed it may happen that this update resulted in game not starting. "We had to add Simplified Chinese strings file, update the executable and one of patch.bundle files for that," he said. Turns out, there's no reason to get super excited, unless you are a Chinese speaker.Īccording to CD Projekt's Lukasz Babiel, development team added support for Simplified Chinese to the game today. Players have reported patch 1.32 ranges from 500MB to 616MB depending. A large patch for The Witcher 3: Wild Hunt was released today, causing both head scratching and a wee bit of excitement.įolks with The Witcher 3: Wild Hunt installed were informed patch 1.32 was ready for download, and due to the size, many were wonder what it included.